Disney Unbuilt A Pocket Guide to the Disney Imagineering Graveyard Chris Ware Bob McLain 9781683900320 Books
Download As PDF : Disney Unbuilt A Pocket Guide to the Disney Imagineering Graveyard Chris Ware Bob McLain 9781683900320 Books
Mickey's Attic
For all that Disney has built, there's so much more it hasn't built. Here's your nickel tour of the parks, lands, attractions, restaurants, and hotels that hatched from the fertile minds of the Disney Imagineers, from the 1950s to the present, but that you'll likely never see or experience.
Okay, mouse fans, time for some straight talk. This book is a pocket guide. You can't fit an encyclopedia in your pocket. If you're looking for definitive scholarship about Thunder Mesa and Beastly Kingdom and Muppet Studio and the many other well-known abandoned Disney projects, you won't find it here. Far from it!
What you will find, and what makes this book so unique, is that it's all here, every serious and every whimsical notion that Imagineering ever put in a blueprint, or on a napkin, in little digestible slices of Disney magic.
Did you know that Disney once planned
- A "Tower of Terror" based on Mel Brooks' Young Frankenstein—and then on the novels of Stephen King
- A brand-new theme park about the "history of America", with such things as a Civil War fort, a Dust Bowl farm, and a World War II airfield
- A new pavilion in Epcot all about the weather and sponsored by ... the Weather Channel
- An "Australia" section of Animal Kingdom to go along with the existing Africa and Asia sections
And I'm just getting started. The most obscure, the most truly forgotten Imagineering wishes and fancies are here in this sampler of might have been.
Disney Unbuilt A Pocket Guide to the Disney Imagineering Graveyard Chris Ware Bob McLain 9781683900320 Books
Disney Unbuilt by Chris Ware focuses on what might have been at the present Disney theme parks, not to mention what other Disney parks were envisioned. There was a Walt Disney’s Riverfront Square in St. Louis, Disneyland New York (on the World’s Fair grounds), Port Disney in Long Beach, California, and Disney’s America in Haymarket, Virginia. That last proposed theme park was to be a “wonderful way to introduce young people to the history of this great nation,” featuring recreations of Civil War forts, Ellis Island, Native American villages, and even a factory town, where “American ingenuity and work ethic would have been the theme here.”For many of these parks, climate spelled doom (the parks needed year-round attendance) while local opposition and costs (especially if much of the park were indoors) were other major hurdles. Ultimately, many of the ideas for these parks were folded into the vast web of attractions at Walt Disney World and the more recent development of Disney’s California Adventure. Some ideas regularly return to Disney’s drawing boards like the Dark Kingdom, a theme park dedicated to Disney’s villains. This concept morphed into proposed villain lands and villain rides, an appealing idea that just has never been really executed.
Ware skillfully and engagingly takes the reader to these landscapes of the unrealized, the very names of which evoke whimsical visions: Lilliputian Land, Edison Square, Land of the Legends, and Tomorrowland 2055. While the proposed World Showcase pavilions at Epcot can read like a registry at the United Nations, some of the memorable possibilities include Denmark (with a Lego-theme boat-ride), Arab nations (with a magic carpet ride), and Israel (with a recreation of ancient Jerusalem). As Ware points out, most fascinating of them all was a Cold War proposal for a Soviet Union pavilion: “It was to be a pavilion about a communist country in one of the most capitalistic of all locations in the world.”
The book is filled with nuggets, such as the intimation that some of the Imagineers who designed the aborted Beastly Kingdom project jumped over to Universal to work on Dueling Dragons and its later incarnation, the Dragon Challenge. Typical of the tales Ware uncovers is a 1950s plan for a Confucius restaurant, featuring an animatronic Confucius that was way ahead its time. “The Imagineers liked the idea of using Confucius for a variety of reasons. First, he was old so he would not be expected to move much and could simply sit down. Second, he could wear baggy silk clothes which would not look out of place but would allow for more room for the mechanics inside.”
Other seemingly fine ideas that never saw the light of day include Mel Brooks’ funny Hollywood Horror Hotel and a Mount Fuji rollercoaster where riders would have been terrorized by Godzilla. But the most intriguing of them all was developed way back when Walt Disney was alive: the Museum of Weird, which was to be located near the beginning or the end of the Haunted Mansion. “There would be a chair that could move and talk, a melting candle man, mushroom people, a Gypsy cart, and many other unusual things collected from around the world.”
As Ware eloquently points out the Museum of Weird, like so many other possibilities that fill Disney Unbuilt, became “a lost soul of an idea.” This fine book rekindles those possibilities at the very least in the reader’s imagination and with any luck sends an Imagineer back through Disney’s history to unearth inspired ideas too long buried.
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Tags : Disney Unbuilt: A Pocket Guide to the Disney Imagineering Graveyard [Chris Ware, Bob McLain] on Amazon.com. *FREE* shipping on qualifying offers. <h2>Mickey's Attic</h2> For all that Disney has built, there's so much more it hasn't built. Here's your nickel tour of the parks,Chris Ware, Bob McLain,Disney Unbuilt: A Pocket Guide to the Disney Imagineering Graveyard,Theme Park Press,1683900324,TRAVEL Amusement & Theme Parks
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Disney Unbuilt A Pocket Guide to the Disney Imagineering Graveyard Chris Ware Bob McLain 9781683900320 Books Reviews
Attention, NOT a book from Chris Ware, the Acme Novelty Library creator. AMAZON INFORMATION is incorrect.
What an amazing book. Fascinating to think of "what could have been" (or should have been?)
Now, rather than Disney History we delve into Disney "what might have beens" ; various attractions, restaurants and even whole parks that were at one time planned (and sometimes even started) but then never finished.
Included are some great Imagineering that we wish had made it off the drawing board and some we can only shake our head and wonder what were they thinking. And a few that might spring to life even yet.
The Switzerland Pavilion at Epcot would have included a Matterhorn ride, much like that original in Disneyland. A dark boat ride based upon The Black Cauldron (Hey, *I* liked that film, maybe because I loved the books...), combining parts of the Jungle Cruise and making the Indiana Jones and the Lost Expedition ride. The beastly maze called "Quest foe the Unicorn' at Animal Kingdom, and the Nautilus restaurant in Disney Paris. And of course WestCOT. -(
And some sure losers like.... wait for it..... no, really....."Uranium Mine" where you'd get you're very own Geiger counter to use!!!! Another super exciting 'attraction" would been "Meteorite"...which would be just that, a meteorite on a cement slab, sure to rank with excitement along with the Petrified tree in Frontierland.
Any true Disney parks fanatic needs to get this.
delivery instant!
Towards the end it got kind of repetitive
Although I have really enjoyed reading about different parks, attractions, lands, etc, that were never built, I have to say that this book has more grammatical errors in it than any book I've ever read in my 61 years!!! It's very disturbing when you pay for something and know that someone had to have proofread this material. Just be warned!!!! I will not buy any of these books again.
Full of some great facts, a lot of which I didn't know and I thought I was well read on the Disney parks.
Disney Unbuilt by Chris Ware focuses on what might have been at the present Disney theme parks, not to mention what other Disney parks were envisioned. There was a Walt Disney’s Riverfront Square in St. Louis, Disneyland New York (on the World’s Fair grounds), Port Disney in Long Beach, California, and Disney’s America in Haymarket, Virginia. That last proposed theme park was to be a “wonderful way to introduce young people to the history of this great nation,” featuring recreations of Civil War forts, Ellis Island, Native American villages, and even a factory town, where “American ingenuity and work ethic would have been the theme here.”
For many of these parks, climate spelled doom (the parks needed year-round attendance) while local opposition and costs (especially if much of the park were indoors) were other major hurdles. Ultimately, many of the ideas for these parks were folded into the vast web of attractions at Walt Disney World and the more recent development of Disney’s California Adventure. Some ideas regularly return to Disney’s drawing boards like the Dark Kingdom, a theme park dedicated to Disney’s villains. This concept morphed into proposed villain lands and villain rides, an appealing idea that just has never been really executed.
Ware skillfully and engagingly takes the reader to these landscapes of the unrealized, the very names of which evoke whimsical visions Lilliputian Land, Edison Square, Land of the Legends, and Tomorrowland 2055. While the proposed World Showcase pavilions at Epcot can read like a registry at the United Nations, some of the memorable possibilities include Denmark (with a Lego-theme boat-ride), Arab nations (with a magic carpet ride), and Israel (with a recreation of ancient Jerusalem). As Ware points out, most fascinating of them all was a Cold War proposal for a Soviet Union pavilion “It was to be a pavilion about a communist country in one of the most capitalistic of all locations in the world.”
The book is filled with nuggets, such as the intimation that some of the Imagineers who designed the aborted Beastly Kingdom project jumped over to Universal to work on Dueling Dragons and its later incarnation, the Dragon Challenge. Typical of the tales Ware uncovers is a 1950s plan for a Confucius restaurant, featuring an animatronic Confucius that was way ahead its time. “The Imagineers liked the idea of using Confucius for a variety of reasons. First, he was old so he would not be expected to move much and could simply sit down. Second, he could wear baggy silk clothes which would not look out of place but would allow for more room for the mechanics inside.”
Other seemingly fine ideas that never saw the light of day include Mel Brooks’ funny Hollywood Horror Hotel and a Mount Fuji rollercoaster where riders would have been terrorized by Godzilla. But the most intriguing of them all was developed way back when Walt Disney was alive the Museum of Weird, which was to be located near the beginning or the end of the Haunted Mansion. “There would be a chair that could move and talk, a melting candle man, mushroom people, a Gypsy cart, and many other unusual things collected from around the world.”
As Ware eloquently points out the Museum of Weird, like so many other possibilities that fill Disney Unbuilt, became “a lost soul of an idea.” This fine book rekindles those possibilities at the very least in the reader’s imagination and with any luck sends an Imagineer back through Disney’s history to unearth inspired ideas too long buried.
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